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[CS.AI] Game Theory-Driven Multi-Agent Framework Reduces Language Model Hallucination

Published at: 2026-07-10 22:00 Last updated: 2026-07-13 08:33
#AI #Machine Learning #optimization

Abstract

The application of lightweight Large Language Models in rule-based scientific domains is severely limited by their tendency to mimic linguistic patterns rather than reproduce axiomatic reasoning, leading to frequent hallucinations. Here, we introduce G-Frame, an adaptive multi-agent framework integrating Bayesian and team game principles, establishing an automated closed-loop for high-quality data synthesis and model training.

By enforcing the internalization of domain constraints through structured reasoning, we synthesized a specialized corpus of 363,045 chains-of-thought and 199,589 question-answer pairs.

The resulting 7B model OmniChem achieves performance parity with GPT 4o mini on custom benchmarks and ChemBench, while exhibiting a 79.46% reduction in hallucinations relative to its base architecture. We further demonstrate the advanced capabilities of OmniChem in molecular design and synthesis planning.

This work establishes a scalable paradigm utilizing adaptive multi-agents to overcome inherent reasoning deficiencies, offering a feasible pathway for accelerating knowledge discovery in specialized scientific fields.

Blogger's Review: This study successfully reduces hallucinations in language models by incorporating game theory and multi-agent frameworks, showcasing significant potential for applications in scientific domains. The methodology of G-Frame offers new insights for future research, especially in data synthesis and model training, warranting further exploration.

Original Source: https://arxiv.org/abs/2607.08403

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