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[CS.DS] Optimal Average Distortion for Non-Expansive Embeddings of Euclidean Metrics into the Line: Applications to Cut-Matching Games and Vertex Expansion

Published at: 2026-11-02 22:00 Last updated: 2026-11-03 01:04
#algorithm #optimization #Graph

We show that any $n$‑point Euclidean metric can be embedded into the real line by a non‑expansive map with average distortion bounded by $$O\!\left(\sqrt{\frac{\log n}{\log\log n}}\right)$$, matching the known lower bound. The construction uses a random projection followed by a piecewise‑linear scaling that preserves distances from expanding while tightly controlling the overall distortion. Two notable applications follow. First, the embedding yields a cut‑player strategy for the undirected cut‑matching game that attains the optimal spectral guarantee: the potential function’s spectral decay per round reaches the theoretical limit. Second, the same technique gives an improved spectral approximation for vertex expansion in high‑degree graphs, achieving a factor $O!\left(\sqrt{\frac{\log d}{\log\log d}}\right)$ (where $d$ is the maximum degree), which beats the previous $O(\sqrt{\log d})$ bound.

Review: The paper provides a tight average‑distortion bound for Euclidean‑to‑line embeddings and translates it into optimal or improved spectral algorithms for two classic graph problems, highlighting a deep connection between geometric embeddings and discrete optimization.

Original Source: https://arxiv.org/abs/2610.41945

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